Piracy

10/31/2013

1 Comment

 
Piracy is a concern for all, no matter what area of business they are in, and internet piracy affects the sales and profit figures of every company out there. This is particularly prevalent in publishing. Officially known as copyright infringement, the practice of piracy directly inhibits the progress of publishers, most notably those who are attempting to initially launch their products.
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When people discuss piracy, they often compare it to theft. However rather than the taking of physical objects from someone's possession, we generally refer to it as exercising one of the exclusive rights of the copyright holder[1]. That is, viewing, using and/or distributing something that belongs to an unaware legal owner.

As a brief reference regarding statistics, music as a sector saw the highest volumes of illegal content consumed over the period compared to TV (56 million), films (44 million), video games (35 million), computer software (27 million) and books (8 million)[2]

So what motivates people to pirate content? Well the main cause of (chiefly internet) piracy is an unwillingness to pay for a product when a free (albeit illegal) alternative exists. Secondly, and quite ironically, another reason for piracy's prevalence is because many people wish to avoid having to view the lengthy and `unskippable` anti-piracy adverts (or any adverts at all, in fact). Another reason could be the fact that people (again, primarily when on the internet) wish to remain anonymous. Most, if not all, pay-for-service sites require a username and email address as identification before a product can be bought, and many see this as an unnecessary inconvenience when piracy sites require nothing of the sort. A fourth motive for piracy is lack of availability. It is this cause that I will focus on now.

When a product or service is unavailable in someone's country of residence, whether for copyright laws or other reasons, it can be immensely frustrating, and it is only natural that one would look to piracy if it were to solve one's problem. However it is my opinion that it is not so much lack of availability that is key to the growth of piracy, rather lack of accessibility (no they are not the same).

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So what can publishers do to combat this issue? Well it has been countered in the past, most notably in the video game industry. This is a clear example of where piracy was actively shown to decline[3]; and this was chiefly due to an increase in the accessibility of paid for products. A digital distribution company known as Steam led the change by creating a hugely rewarding community that is not accessible by pirates. Achievements, free-to-play games, DLC (Downloadable Content) and an online, unrestricted and open world to share with all other Steam users is something that even pirates couldn't resist. Steam developers made their content so easily accessible and open that people were actively choosing to pay money for the service that was provided rather than pirate the content. The developers of Steam, known as Valve Corporation knew what the people wanted and provided it. It directly reduced piracy figures and was mainly due to the company being, as CEO of Valve Gabe Newell puts it, "customer centric rather than production centric". In an interview with TCS[4], he said, "Most of our decisions are based on the rapidly evolving opportunities to better serve our customers, and not on optimizing to be a better game company or digital distributor. The latter focus would be more of a straitjacket than conceptual aid." It is this approach that made the company as successful as they are today.

So as the above paragraph demonstrates, piracy can be combatted, and it is this attitude that publishers must concern themselves with; how do they make their products more accessible? How can their services be more readily available? These are the issues that publishing companies need to address and until they do so, they could risk falling behind, and being overwhelmed by piracy.

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fia
11/23/2013 01:56:14 am

Adam, you have outlined a great variety of reasons why people would infringe copyright. I do agree with you that inaccessibility is one of the major problems, publishers have to countervail. However, I think there is another, less obvious, but very publishing-specific reason for people's reluctance to pay for a simple digital book e.g. Different from other industries, such as the music and film business, I believe, people are less aware of the costs, that go into a book, apart from its physical production. Because the concept of authorship and text itself, seems a lot more abstract than stars on radio and on screen, it is often less valued. That is why there should be, amongst other measures, a greater endeavour towards the public’s education on the value of publishers.

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