As a brief reference regarding statistics, music as a sector saw the highest volumes of illegal content consumed over the period compared to TV (56 million), films (44 million), video games (35 million), computer software (27 million) and books (8 million)[2]
So what motivates people to pirate content? Well the main cause of (chiefly internet) piracy is an unwillingness to pay for a product when a free (albeit illegal) alternative exists. Secondly, and quite ironically, another reason for piracy's prevalence is because many people wish to avoid having to view the lengthy and `unskippable` anti-piracy adverts (or any adverts at all, in fact). Another reason could be the fact that people (again, primarily when on the internet) wish to remain anonymous. Most, if not all, pay-for-service sites require a username and email address as identification before a product can be bought, and many see this as an unnecessary inconvenience when piracy sites require nothing of the sort. A fourth motive for piracy is lack of availability. It is this cause that I will focus on now.
When a product or service is unavailable in someone's country of residence, whether for copyright laws or other reasons, it can be immensely frustrating, and it is only natural that one would look to piracy if it were to solve one's problem. However it is my opinion that it is not so much lack of availability that is key to the growth of piracy, rather lack of accessibility (no they are not the same).
So as the above paragraph demonstrates, piracy can be combatted, and it is this attitude that publishers must concern themselves with; how do they make their products more accessible? How can their services be more readily available? These are the issues that publishing companies need to address and until they do so, they could risk falling behind, and being overwhelmed by piracy.
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Piracy image 1: http://www.syracusenewtimes.com/newyork/imgs/media.images/6394/worrying-surge-in-piracy-in-gulf-of-guinea.jpg - Accessed 31/10/2013 Piracy image 2: http://www.macgasm.net/wp-content/uploads/2013/03/Music-Piracy-630x400.png
Steam image: http://kangaroopunch.com/wp-content/uploads/sites/2/2013/07/Steam-Logo.png
[1] Jonathan Clough (2010). Principles of Cybercrime. Cambridge University Press. p. 221. ISBN 978-0-521-72812-6. – Accessed 31/10/2013
[2] Tom Pakinkis (2013). Music piracy figures - http://www.musicweek.com/news/read/music-piracy-more-than-tv-film-and-games-combined-in-new-ofcom-report/053925 - Accessed 31/10/2013
[3] Sean F (2011). Decline of PC Gaming Piracy - http://www.digital-digest.com/news-62904-PC-Gaming-Piracy-On-the-Decline-Says-Industry-Head.html - Accessed 31/10/2013
[4] Nicholas Tufnell (2013). Interview with Gabe Newell - http://www.tcs.cam.ac.uk/interviews/0012301-interview-gabe-newell.html - Accessed 30/10/2013